[Guide] How to import sound into Pencil2D

  1. Pencil2D’s sound import options
    :large_blue_circle: A. Go to the topbar menu File > Import > Sound
    :large_blue_circle: B. Go to menu Layer > New Sound Layer
    :large_blue_circle: C. Press CTRL + ALT + W
    :large_blue_circle: D. Press the Layers Plus :heavy_plus_sign: button on the left part of the timeline widget.

    :arrow_forward: Option A will create a sound layer and skip to step :two: and :four: automatically. Other options will only create the layer so you have to follow the steps in order.

  2. A name field will appear to write. Give the sound layer a descriptive name.

  3. When a new sound layer is added, to create a new sound container either press:
    :a: The Plus :heavy_plus_sign: button next to the Keys label
    :b: F7 keyboard shortcut.
    This will create a blank keyframe and immediately open a file explorer / folder browser.

  4. Find the sound file you want to import. Select it :arrow_left:. Press Open.

  5. If the sound loads successfully, you should see the keyframe container grow to show the entire duration of the sound.

    Note: You will not see a waveform; this is pending implementation.

Known Issues

:warning: _In release version 0.6.5 currently there’s an issue where you HAVE to add the sound by using the add frame button in step #3 :warning:

:warning: Right now other sound formats are in preview. The only ones that we expect to work are WAV and MP3’s encoded with open codecs e.g Audacity’s MP3 L.A.M.E codec :warning:

:warning: Animation playback will lag incrementally in files with multiple layers and frames, so you might perceive sound delay. However the audio scrubbing feature in 0.6.5+ will provide a more accurate perception of the sound position similar to the final movie :warning:

:red_circle: Many sound issues have been improved or fixed in our recent test builds. Consider downloading a development test version or “nightly build” (January 2021+) from our automated deployment repository to verify if you problem is solved.

Win64 Win32 macOSX
(10.12+)
Linux
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