@thealextdb @candyface Ok guys. Indeed what’s happening is part bug and part timing as well.
Regarding the bug, for CandyFace:
It seems that when playing from the first frame, the sample with play correctly, but once you begin playing from any other frame, the sound will get displaced in time (it’s not a true frame by frame sound playback)
On export it’s the start is lagging for about 8 frames. So the last frame on the sameple does not correspond to the last frame on the editor.
Here’s the PCLX file I edited:
Regarding the timing for Alex:
I had to mutilate your inbetweens to work faster since my time is very limited, sorry, but I managed to get most of the timing down. Had to move all the chunks past “hello guys” to the left and time it some more to verify the issue. The sound does get cut by export, but most of it is correct sans a few frames.
So, for now, to really get your sound just right, you have to playback from the start. You can play from any frame, but always bear in mind the editor will be playing mind tricks on you and you HAVE to move the frames back a bit.
So to work out with these issues for the moment here’s an idea:
- Playback the whole sound first
- draw stuff
- playback from time
- draw some more
- playback from frame 1
- check inaccuracies in timing and correct them (x2)
- move frames accordingly
- playback from frame 1 again
- repeat ad infinitum.
For now it’s the only way I see you can avoid Pencil2D’s problem.
On another note regarding the animation process itself here’s a friendly advice. Don’t inbetween until you have the main phonemes broken down and the timing singled out for the whole sample. When supervising animation I normally tell the animators to do the following:
First break down the vowels. The OO’s and AA’s and all that. Once you got that rolling, and if it isn’t enough, go ahead and breakdown only the most important consonants, those that will flesh out the words. We are creating an illusion.
For example, your first sentence “hello guys” is really smooth and well done. As an opener is perfect, but if the rest of the animation looks the same it will lack contrast and the animation will lose focus no matter how smooth it looks. So it’s better to emphasize based on the sound sample.
For example. “It’s been a whil(E) (emphasize the E) since I p(O)sted any(thi)ng h(e)re” Those are your keys, you don’t really have to draw every single vowel and letter, even for Disney quality.
Think of it more like you’re building phonetic bridges, if that makes sense. So you really go and draw the main letter drawings like this:
“it’s been a while since…”
“Et-s bE–n A U-AEL SEN–…”
The second line represents the LETTER DRAWING, that is how it looks when it sounds. This is what it’s called “visemes” or visual phonemes.
Once you have that structure you can get the buttery smooth sweet baby jesus inbetweens.
Hope this helps and keep up the great work!