I’ve seen mentions of they statement that ‘pencil2d does not have an internal player’!
In that case what happens when the ‘PLAY’ button is pressed by clicking on it?
I’ve seen mentions of they statement that ‘pencil2d does not have an internal player’!
In that case what happens when the ‘PLAY’ button is pressed by clicking on it?
I’ve explained that over here:
Hi Jakob
Thank you for your email. I have re-looked at the conversation on the Pencil2D Community.
I have now, I believe put the pieces together. If the play button causes Pencil2D to display the frame images, then what I saw is what I would expect to have seen.
Exporting the project as a .GIF or a .MP4 file gave a clean file.
I wish that I’d read your earlier missives and that the penny had dropped. I had assumed, wrongly that Pencil2D worked in a simular fashion to Animator and Animi Studio.
This outcome has increased my confidence in Pencil2D and my respect for the developers.
What was at fault, was my work flow. Saving the project, using the project name, with a suffix and then as Test.pclx allowed me to reload the project. This restarted Pencil2D, and produced a clean project.
As a result I have changed my work flow and I have eaten humble pie.
In the test projects, I drew a drawing on several layers, selected components to edit, duplicated the selection, make a small change, moved, re-sized or rotated the selection, then duplicated.
This process was carried out about twelve times. What I thought was debris, was what I now realise the frames as I had left them before proceeding to edit the next frame.
Elisa Kivi
Since the output device used by Pencil2D is a screen and this is memory mapped, this means that it is a bitmapped device, vector images require to be converted before display.
This process obviously takes a finite time depending on the complexity of the image.
The most striking proof of this is when you have a vector background image, for the animation. If you move say a tree’s position and then run the animation immediately, the first few frames, the tree is in the new position and then it reverts to the original one. Repeat this process and the numbers of frames where it is displayed in the new position increase. This continues until the conversion process is complete.
This time interval depends on the complexity of the image, the speed of the processor and the memory speed and of course the number of frames.
Another consideration, when using vectors is deselection of the frames because this affects the presentation of the on screen presentation and also the exported .GIF and .MP4 files.
Others have said that this is due to the on screen presentation and the output files is based on screen grab technology. Members of the Pencil2D team have denied this, but the evidence of my eyes for me is conclusive.
I suspect that these individuals have never produced animations using vector drawings. I cannot enforcem too strongly, that when using vectors, it is essential to deselect the frames before proceeding to display or Export.
If you do not deselect a frame before playing the animation within Pencil2D or Export it to a .GIF or .MP4 files, then the part of the drawing will appear transparent. See example below.