Tweening other than camera layers

If camera layers allow tweening, why cant normal layers (it can be an option, since tweening and traditional together make good animations)

Tweeting on the Camera Layer is a self contained function and thus only required modifications to that layers code.

But providing tweeting on the visual layers, that bitmapped or vector would require major changes to how those layer types operate. Packages like Adobe Animator or Moho have tweeting, but drawings are composed of sprites and they implement a skeleton. The skeleton defines the relationship between the sprites. Thus if you move a foot, then the leg components move to, via the skeleton mechanism.

I do tween in projects that I do, but the tweeting is manually implemented. It’s best to use several layers to compose a character, so that you can hide sayvthe body, when tweeting the legs and arms during a walk cycle.

I think however that tweeting on the sound layer would be very useful and since the sound layer is independent of other layers could be implemented without a major rewrite of the Pencil2D project.

Pencil2d is a traditional animation package based on hand drawn techniques.

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