The automatic naming convention, for export files in .png format!

I know, I usually use vector drawings. But I drew a ball, complete with a black line around it, old fashioned Disney style.

I was interested to see how large the .png was, for this frame was. The .vec image was 3K and the .png image was 16K. I didn’t realise that Pencil2D stores the whole frame image, thus if you save a frame, where the ball is just out of the frame, you store an empty frame!

I understand why it’s done that way. But why when I export an image, does the file get named Test-2.png of type .png. The test-1 part I understand, because I typed this in, but why is the .png part added to the name? when you resave the image?

The same doesn’t happen when you export a .GIF or .mp4 files.

When I import this saved image, how do I get it positioned correctly in the Y domain? other than repositioning manually myself?

This problem happens when your saving a drawing in any of the bitmapped formats, but only when you use the Save As button.

In this situation, the file will not replace the existing file, because it will be seen, in Windows at least, as a .TXT format file, not a .VEC file.

I was interested to see how large the .png was, for this frame was. The .vec image was 3K and the .png image was 16K. I didn’t realise that Pencil2D stores the whole frame image, thus if you save a frame, where the ball is just out of the frame, you store an empty frame!

The whole point of the camera layer is to define the export view, or in other words the part of your canvas is visible during export. In every export dialog you have the option to choose what camera you wish to use. If the area viewed by the selected camera is empty, then it exports an empty image. This is expected behavior but does indeed require some intuition about how the camera layer works to fully understand.

But why when I export an image, does the file get named Test-2.png of type .png. The test-1 part I understand, because I typed this in, but why is the .png part added to the name? when you resave the image?

I’m not sure exactly what you’re asking here. If you’re asking why your file has .png added to the end, it’s because you’re exporting a PNG file the “.png” is the file extension that enables programs to easily recognize that file as a PNG file. Pretty much all the files on your computer have an extension like this, but the extensions may be hidden in your file browser depending on your operating system settings. Pencil2D’s dialogs will never intentionally hide these extensions. GIFs and MP4 files need file extensions as well and these are also added automatically when exporting to those formats.

When I import this saved image, how do I get it positioned correctly in the Y domain? other than repositioning manually myself?

When you import an image, a dialog should popup which provides some options for positioning the imported image(s) relative to the camera, canvas, or current view. If none of these options work for your use case, you will have to move them manually. As of v0.7.0 of Pencil2D you can also manually reposition multiple frames simultaneously.

This problem happens when your saving a drawing in any of the bitmapped formats, but only when you use the Save As button.

I think you are confusing some terms. Save As is only for saving to Pencil2D project file formats (.pcl and .pclx). If you want to create something in any other format you must go through the Export menu, not Save As.

Thank you scribblemaniac, it very nice to know that it’s not me, but the glitch actually exists. Now I know how to avoid it, I’ll do what is required.

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