New Pencil 2d Variant Called Nurture2D.What do Y'all think of the interface?

This one is Drag Fill.

Drag Fill

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Yeah, Pencil2D March 3 nightly build also has this feature, but I do not see it on RC 0.7.2 and others.

Which feature?

is RC 0.7.2 pencil2d?

either way its a boon for the community.

I’m on a long vaca right now so i wanna get this app sorted before development slows down when work starts again.

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The drag fill feature, it’s on nightly builds.

And yeah I’m so looking forward for this lol I hope you can finish it as soon as possible

And yes RC is the release candidate of Pencil2D i forgor to answer this smh

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Hi Guys, Thought I’d Paste my To-Do list here so ya’ll known whats left to do in the app.

Nurture2D Bugs and Features Left To Do

  • When drawing ,sometimes right click functionality should be removed for certain tools,right click does something,varying on the tool, it might be a intentional feature ,like for the curve family , but its not needed for drawing things like the pencil tool ,right click is typically for context menu’s and we don’t need those while drawing,the only thing this contributes to is to confirm strokes ,but when that happends, cause its a right click,it doesn’t get caught and recorded in the undo/redo so its basically saying, ā€œright click will cause bugsā€.

  • Work on brush presets brush engine,export and import presets needs implementation for users,add bottom footer area in the dock with controls,work on actual drawing logic, not a definite thing but consider a setting in the preset settings that will allow switching algorithms between current sketch, Marker Like Opacity Drawing ,Smudging,and normal Pixel blending like how Prisma Color pencils blend. Also consider a minor revamp of all sliders in the brush presets settings, consider giving each a button that allows the user to give the sliders in question Drivers . For example. Setting how much we scatter based on how fast we draw/ or how much we tilt the pen/ or pressure / or pen orientation etc. Do not over complicate things by giving each property pressure curves,that will take time cause of a new optimisation system that will be needed ,and the goal is to ship ASAP for the community, Which is why I’m also hiding the TvPaint Scenes and Shots Feature even tho technically the app is already using it.

  • Add sound ability back to the timeline, custom frames strip visuals,but this time,reimplementation is needed. We still need to consider if we should package the audio files with the project. Or simply read the audio files from the users Os(which would make the save files smaller/stay the same).

  • Add sprite export option.

  • Work on CosmicCurveEditor. add left navigation controls like ,reset curve,with a few presets for curves.

END OF TO-DO.

NOTE, I WILL EDIT THIS MESSAGE EVERYTIME A TASK IS COMPLETED, ONCE ALL TASKS ARE GONE YOU CAN ASSUME SHIPPING IS NEXT

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Speaking of audio files, will they still be limited to 63 files? In Pencil2D, you can’t use more than 63 sound files in a project for some reason lol

Audio is one of the few Features i never really used from OG pencil2d.so i was not aware that this was the case.I will look into it as part of the audio revamp. I’m thinking of using sources like Blender and Kdnlive to see how they handle audio since they have production level systems.

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Hi Guys, Thought I’d Paste my To-Do list here so ya’ll known whats left to do in the app.

Nurture2D Bugs and Features Left To Do

  • Add sound ability back to the timeline, custom frames strip visuals,but this time,reimplementation is needed. We still need to consider if we should package the audio files with the project. Or simply read the audio files from the users Os(which would make the save files smaller/stay the same), New CosmicSoundLayer Type, Visuals ,Half WaveForm, CosmicSoundLayers Should Be Dynamic,made to hold multiple sound clips.so Sound clip individual volume control is needed, Consider A control at the bottom of sound clips located in the center.click and drag up/down to control clip volume,Wave form should Reflect this.Wave Form Color = CosmicGreen.Allow shifting of the actual audio via hover on clip ,hold control and mouse wheel.this offsets where the clip starts.Allow clipping of the start and ends of the clip via click and drag the side edges.

END OF TO-DO.

NOTE, I WILL EDIT THIS MESSAGE EVERYTIME A TASK IS COMPLETED, ONCE ALL TASKS ARE GONE YOU CAN ASSUME SHIPPING IS NEXT.

I decided to bench some features cause I don’t think I will make the deadline.Don’t worry tho.the first list of features are all already there,the features im talking about are those part of the to-do list.Its Minor features. Like the brush engine expansion,but the brush engine is already pretty responsive and meant for sketching not painting like photoshop.

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Hello. FYI we’ve moved your discussion to the ā€œGeneral Discussionsā€ category.

Please keep in mind the Development category is only for discussions surrounding Pencil2D development. Have a wonderful day!

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The categorisation in development is on me. I moved it there since it was originally in showcase which is more for artwork and development seemed to fit well enough.

This is a limitation specifically with export, not the program as a whole:

Also keep in mind that, at least as far as Pencil2D is concerned, it is primarily an animation software and not a video editor, and if you run into limitations regarding the size of your project, it might also be a good idea to split it into multiple files:

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Yeah I agree but I use the sound effects a lot in-software that’s why I asked if he could change that. I do not know how to use video editors, besides doing it in Pencil2D is a lot easier lol

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this is actually more helpful than you know,thank you,and thanks for clearing up my confusion.

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hey ya’ll. been scratching my head for the last few days, the pencil2d team is no joke, i can’t wrap my head around video and audio. sad to admit that video export and Audio Support won’t make it to the app. If i had more time It might have.

Sorry to disappoint those expecting these particular features.

but like i said,this is a personal but public Fork, i think its called a fork.

Anyhoo ,it should be ready soon,2-3 days for the latest.

thanks for the understanding.

Will we be able to open it’s .pclx files in normal Pencil2D? In that case there’s no problem there’s no exporting lol we could just import it in Pencil2D then export

not sure I understand? you talking about importing N2d projects into pencil2d? or the other way around?

because my project logic is Different than normal pencil2D cause I needed to make it more safe,less prone to crashes , etc.

The issue is that While the animation system is more powerful. its fundamentally Different to pencil2D.

pencil2d (each keyframe is Unique).

nurture2d (Each keyframe is a reusable drawing where changing one drawing reflects the changes across the animation on that same drawing, with the exceptions of keyframes using the Make Unique feature).

see the issue?

pencil2D would not known how to load the data since is not a bunch of unique drawings,its multiple versions of the same drawing being used here and there.

If that makes sense

Yeah, that’s what I asked. So, no way to export N2D projects? Or can you recommend any workarounds?

I supposed you could export the animation as a normal Image sequence, Pencil 2d does support importing image sequences. then you could continue using pencil2d as your compositing software. other folks would probably use their own as well like blender,after effects etc since N2D is primarily for animation just like pencil 2d

Ohhh I see. I hope it gets that support contributed by someone soon lol (idk programming myself, so I gotta pray.)

yip.this was something new to me, cause I’m not normally in the software engineering scene, my coding ability is heavily based on make games, Luckily there are very little rules in the coding Language between Unreal Engine and Pencil2Ds Source Code.

I really appreciate your effort already trying to make this program better

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