I've noticed a problem when I've had a .pclx file 1.4 Mbytes loaded!

I am using a computer with 32 Gbytes of memory.

I have a Pencil2D project loaded, using 0.6.6 and I can edit, export .GIF’s and. MP4’s etc without a problem.

Both projects are in the region of 1.5M bytes in size.

If I attempt to load a different version of the project the Pencil2D application crashes.

I can howver reload Pencil2D and load the second project and there are no problems editing, exporting or running the animation from within Pencil2D.

I don’t understand why? The Pencil2D crash occurs?

I am attempting to load the new version of the project over the old version. With 32 Gbytes of memory I can run more than a single copy of Pencil2D at the same time.

The problem doesn’t occur when I load the second project into a different copy of Pencil2D.

I’ve also noticed when importing project layers, that it’s prudent to import them and then save the project to file, as a .pclx immediately. I usually use a different name to that I’m working with, say Project-7 when I re-save it after the layer import, I save it as Project-8.

Looking back on the event, I can now see that the update resulted in Pencil2D bring significantly less responsive.

As I struggled to make changes to the animation, the errors crept in. Somehow multiple copies of some drawings were saved in the same frame space.

Not all was lost because I save my efforts every 10 to 15 minutes.

After the sodtware update was complete I rapidly did the changes again, using the previous saved Pencil2D file as the basis.

The problem was caused by Microsoft updating the C and C++ runtime libraries!

This resulted in the file area of Pencil2D being mucked up.

As you can imagine this was a concerning situation, at the time, bit looking back I can understand what happened.

I should have stoped attempting to edit, when the update icon appeared on the screen.

This topic was automatically closed 42 days after the last reply. New replies are no longer allowed.