Is there a way of applying a camera zoom differently to groups of layers?

I’m thinking of say building or buildings in the center of the animation stage.

If an observer walked towards the door area on a building this would increase in size, when viewed by the observer.

If Pencil2D layers are all controlled by the same camera layer, then the sky features would increase in size too.

What I want to do is zoom into the door area, without increasing the size of the sky features, including clouds.

How can this the acheived using the new Pencil2D camera features?

At the moment there is no way to achieve this using camera features, the camera layer always affects all layers equally. For now at least, you’ll have to find a workaround to achieve this effect.

You could acheive the desired result, using what my art teacher called a knife & fork method.

You could of course, produce the animation with the zoom, using a plain dark background.

Then export it as a .mp4 files and then re-import it, add the bright moon.

Then export this combination with a fixed camera.