I was wondering if you could tell us a little more about what’s going on with Pencil2D.
On what are u working actually; is there a “plan”, a roadmap defined ?
Well, I would be glad to have some news from you !
Sorry for the late reply. I was swamped with work in August, so I slow up the pencil2d development. And I’ll be back about mid-September.
@jose is continuously improving Pencil2D in these weeks, I have just released a new nightly build which contains most works of @jose recently. Thanks for his great work.
ABOUT RECENT DEVELOPMENT
I’ve just finished a sort of “bitmap smudge” so, right now, it’s requiring beta-testing.
ABOUT FUTURE DEVELOPMENT
I haven’t decided yet a new task but I’ll expose what I think more convenient for P2D, from my own perspective:
Graphic editor:
a. Smudge (almost finished – may require a final polish and adjustments)
b. Freehand selector
Animation editor:
a. Add vector interpolation (useful to simplify some animation tasks and add shape effects)
b. Undo enhancement: frame(s) deletion…
Other:
a. Improve the interface design
b. Add different concepts of grids ( for motion and perspective reference )
c. Add a “losseless liquify” (similar to smudge but without smoothing). It’s useful for lipsync, face animation and natural effects.
To finish, I can’t guarantee I will have time enough to accomplish all the tasks from above but: who knows?
I wouldn’t be able to contribute without Matt’s regular assistance and it’s programming experience helped me a lot ! I hope people do finally realize how complete is Matt Chang’s dedication to the Pencil 2D project !
Given that some of the above features have been solved and new suggestions were posted since then, here is my new updated TODO list
IMPROVEMENTS/ENHANCEMENTS
URGENT
Dynamic brush resizing(DONE BASIC VERSION): adapt the size to the zoom scale.
Undo for time-line operations.
Add a freehand selection tool
Fix the export size problem (commented by @kaiko): Exports seem to be limited to a given size.
IMPORTANT
Add grid references (DONE BASIC VERSION): enhancement to professional grid.
Bitmap smudge (DONE BASIC VERSION): Smooth seems finished but the liquify option requires a non-pixel-destructive enhancement with interpolation.
Hidden onion-skin while previewing
Change the layer stack ordering: they’re actually inverted.
Add vector interpolations with ease-in/out between frames. Complicated but convenient for some tasks.
Interface design Improvement
NEW FEATURES
Invert painting colour (using [X] or [TAB] key): it seems more useful than swapping fore/bkg colours and it allows complementary colour selection, which is good for design and art works.
Add a symmetrical drawing option: useful for concept design and to stimulate inspiration. A must for some artists.
Independent layer panning: will allow to animate layer positions (like camera)
Automatic z panning when camera moves, according to horizon distance. (prev. point 3 helps)
Render for 3D visualization: allows animation for 3D screen, glasses or cross-eye visualization. (prev. point 4 helps)
This reduced list is based on my own experience, perspective and capabilities given my available time and resources. I hope to have time enough to complete them all but I can’t even promise to finish the half part.
Your list is just a whole new path for Pencil, improving its already implemented tools and adding some new capabilities.
Just a fantastic job.
I believe from now to two years at the most, some of these tools adn improvements will be of a great help for those willing to create animations/images.
Thank you to the developers, @Matt, @Cirus… for the last work!