Help! I am having a problem with this animation?

The project file is Walk-6.pclx (61.8 KB) .

I know that it is drawn using vector line and fills.

But I play this file using the internal player within Pencil2D and I get the results that I expect.

Walk-6

But now look at the expoerted .GIF file running below. Why the difference?

Why is the character sliding backwards?

loading the project into Pencil2D version 0.6.6 gives simular results, the animation works as expected in the internal player, but the export to animated .GIF and .MP4 the character back slides.

By adding the extra frame in the camera layer, as describe above, the animation works as I desired and the character does not backslide!

I now understand what is happening. Pencil2D moves the camera, for this project every frame. I have only drawn drawings on frame 1 with 2,3&4 blank and then a drawing in frame 5, and so on to the end of the animation.

What is happening is that frame 1 drawing is displayed, then the camera then moves 1 step forward. Frame 2 is displayed, since this is not specifically defined frame 1 image is used, the camera then steps 1 step forward, and so on until frame 5 has been displayed, it then moves the camera position 1 step, and so on.

There may be an option within the camera setup to tell Pencil2D to move only on defined frames, but since I’m new to using Pencil2D V0.7 I don’t fully understand how you use it.

By adding the extra frame in the camera layer, as describe above, the animation works as I desired and the character does not backslide!

Walk-7

Pencil2D does not apply spine technology, unlike some other animation software, these deal with this type of situation by modifying the drawing shape automatically. They do however allow the animator to adjust to achieve the desired result. The spine technology infill’s, what in my example are blank frames which Pencil2D assumes are the same as the proceeding frame with intermediate computer generated images.

This is called camera interpolation and it’s how the camera is expected to work in Pencil2D. If you don’t want it to interpolate between two keys that have keyless frames in between them, then duplicate the first key and place it right before the second key. This will interpolate between the two identical keys (ie. do nothing), and then switch immediately between the keys that are next to each other.

Thank you Sribblemaniac.

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