Creating a Smooth Movement of an Object

Hi all

Is it possible to draw something on frame 1 on the left,
then copy and paste it to frame 10 on the right,
and then have the object move in steps in each frame between frame 1 and 10?

Pencil2D does this for a Background, when you move the Camera layer,
but what about objects in the frame?

Thank you

You draw your object or character on the left in frame 1, you then copy the frame layer this can then be copied into frame 2 to 10. These images will initially be on the left in the position where the first image was drawn.

Using the onion skinning facility, this allows many frames to be displayed at the same time because each is displayed with transparency.

You then move the image in frame 10 to the desired location.

You can then move each frame image, to achieve the desired effect. If you then require an additional frame you can move the frames after this additional frame to the frame+1 position and add an additional frame, past the image and then reposition the image on the additional frame.

This like a lot of animation is simple, but repetitive. My animation lecturer say animation is 10% inspiration and 90% repatriation.

Hi Naughty

Thank you very much for your reply.

I understand your solution,
but that method is exactly what I’m trying to avoid, if the programs supports it.

If we have an object that does not change its shape during the movement,
and only changes location,
then ideally you can set location1, and set location2 (on a future frame),
and then the program will complete the necesssary steps inbetween.

That’s exactly what we do with the Camera layer,
so I wonder If we could do the same for object that do not change their shape during movement.

There’s a YouTube video, 2nd half of which shows the process of achieving the movement of a downloaded image smoothly across the stage.

I know you don’t want to use this process, but others might be interested.

Interestingly the above YouTube video, introduction shows a second method, by moving the camera across a fixed image, to achieve simular results.