Hi,
I have a class name conflict when building the mac version. The class “Palette” is conflicting with a struct called “Palette” in the QuickDraw library under Mac OS X.
In order to build the nightly build I always refactor the code to call the class “PencilPalette”, build, and then cancel my changes.
This is not a good thing to do so I see 2 solutions :
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Is there a way to make the build ignore the QuickDraw library? (but it may require it)
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We refactor the class to change its name to something like PencilPalette.
What do you think? Has anyone had this problem on Mac OS X?