# First try - man jump

**URL:** <https://discuss.pencil2d.org/t/first-try-man-jump/4554>\
**Category:** Showcase\
**Created:** [24 May 2020 19:00 UTC](https://discuss.pencil2d.org/t/first-try-man-jump/4554 "2020-05-24T19:00:27Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Preguica2d](https://discuss.pencil2d.org/letter_avatar_proxy/v4/letter/p/eb8c5e/32.png) [@Preguica2d](https://discuss.pencil2d.org/u/Preguica2d)\
**Post date:** [30 May 2020 22:14 UTC](https://discuss.pencil2d.org/t/first-try-man-jump/4554/6 "2020-05-30T22:14:18Z")

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I would probably make him look to the right before turning his head, slow down a bit in the down pose, so we can see his blink, and make his expression start to change before he stops but this last one is trick. I also recommend that you try to focus on the animation before drawing. I am not a pro, but I always see professionals, like Disney level, recommending brake things in to pieces; so, first I would move his head, like a simple ball-jumping exercise, and make his shoulder overlaping and tiltin to add contrast to the moviment. You can get an idea here of how i brake my process in animation [A combo atack! A experimentaton](https://discuss.pencil2d.org/t/a-combo-atack-a-experimentaton/4561/2) I basicle used straigh ahead thoug In addition, you can find something useful here [Pencil2D Drawing & Animation Learning Resource List](https://discuss.pencil2d.org/t/pencil2d-drawing-animation-learning-resource-list/1090/10)

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