# Drawing a circle using the vector drawing tools

**URL:** <https://discuss.pencil2d.org/t/drawing-a-circle-using-the-vector-drawing-tools/8304>\
**Category:** Showcase\
**Created:** [8 August 2024 16:41 UTC](https://discuss.pencil2d.org/t/drawing-a-circle-using-the-vector-drawing-tools/8304 "2024-08-08T16:41:59Z")\
**Posts on this page:** 1\
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**Author:** ![Naughtywithpencil2d](https://discuss.pencil2d.org/user_avatar/discuss.pencil2d.org/naughtywithpencil2d/32/1618_2.png) [@Naughtywithpencil2d](https://discuss.pencil2d.org/u/Naughtywithpencil2d)\
**Post date:** [10 August 2024 15:57 UTC](https://discuss.pencil2d.org/t/drawing-a-circle-using-the-vector-drawing-tools/8304/4 "2024-08-10T15:57:42Z")

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We do live in an environment where most output & input devices to computers work using bitmapped formatted information.

This has been made possible due to the availability of low cost memory. Modern computer screens are memory mapped. This means that a number of bytes is used to store the information of each pixel, that makes up the displayed image.

We still however use vector based images where the same image is required at a range of sizes. An example is an organisation’s logo. This may be required to be printed on product packaging, shop fronts, the sides of it’s vehicles, websites and printed correspondence.

Using vector graphics allows for the same image being output in full colour and black and white for other applications.

 ![Judes_Logo](https://discuss.pencil2d.org/uploads/default/original/2X/5/58f10758458142d1e51b55a8bbdcd83a3119822c.png)

Since the above logo is vector based it is easy to change it colour and resolution, this controls how large the image is when reproduced.

A bitmapped version would have feathered edges, to make them appear smoother, these are pixels of different shades proportional to the proportions of the pixel used in a smooth curve.

Feathering is applied to the edges of a vector image, but it’s applied at the point where the image is displayed, rather than at the drawing stage.

> [@Meet Penny - Converted from .svg image](https://discuss.pencil2d.org/t/meet-penny-converted-from-svg-image/7433):
>
> Meet Penny [Penny-3D] Penny is a character created using a vector drawing package and then exporting her image as an .SVG file. This image was then converted to .VEC format, so that it could be displayed in Pencil2D. The basic conversion was a simple process, but to enable her image to be displayed in Pencil, using the toolset and her image not to be distorted, that’s a more difficult task. This is because Pencil2D is a 1st generation vector package. It was originally developed as Pencil. Th…

> [@Hidden in 'plain sight'!](https://discuss.pencil2d.org/t/hidden-in-plain-sight/6982/3):
>
> [Meet\_Penny-2] In order in Pencil2D to enable different components of Penny’s face to be manipulated in different ways, it is necessary to draw them as different lines, technically called ‘paths’. When she opens her mouth, her jaw drops. If we look at the two components of her face, illustration at the bottom of page, we see that they are formed of a line with a cap in it. When filled the edge, in the gap is a straight line. I understand that for animators brought up on bitmapped drawing, thi…

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