@neeby Ohhhh! I’m sorry! I think I originally misunderstood what you meant, because I assume you thought the “loop range” feature would give you more room to work. I’ve just reviewed the Nightly Build and I now see what I think you meant.
The Loop range tool is just for “looping” but in order to extend the actual amount of frames in the timeline past beyond the 100th frame, you have to go to:
Edit Menu > Preferences > Timeline > Timeline Size in frames: By default it will appear as 20 (which is a bug)
Let me explain in detail how this would work. Default 20 frames in that box is congruent to having 99 frames. If you type 21, youll get 100 frames, if you type 22 youll get 101 frames…so think of 20 as frame “zero” and any amount of frames you add to it, will be “added” in the timeline past the 99th frame. If you type 30, you will add 10 frames to 99, so you’ll get 109 frames. You follow?
It seems it also depends on the position of the timeline, so for example if you rearrange the timeline panel to the left, there will be less space to show the frames, so it will be cutoff at frame 45. Which is also a bug.
This is a bug I had seen in the early days as well, because I was new to the program I didn’t know what was happening but I didn’t think it ran so deep. I’ll report it right away.
The “Loop range” however is limited to 100 frames, so…yeah that’s what I mean with my previous comment LoL. Sorry about that. Hope this will actually help to extend the timeline now so you can review more stuff
p.s you can have up to 9999 frames typed on the Timeline size box, so you can have up to 10024 frames for your animation